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Rhythm thief
Rhythm thief





rhythm thief

In fact, I found a blog devoted to counting the days until a sequel is made, so that person clearly wants a sequel even more than I do. I’m not the only one still waiting for this sequel. So it seems there’s nothing that would prevent a Rhythm Thief sequel from being made. I wasn’t familiar with the name, but Xeen is still around, since they developed last year’s Trials of Mana remake, as well as a mobile game and an arcade game this year. Rhythm Thief was published by Sega, but it was developed by a company called Xeen. But as I griped about five years ago, it ends on an overt sequel hook, yet no sequel is anywhere in sight. I’m not the world’s biggest fan of rhythm games, but Rhythm Thief pulled me in with its cast of characters and entertaining story.

rhythm thief

It’s been five years since I played and reviewed this unusual rhythm game (and nine years since it came out), a game I always describe as being similar to Professor Layton in structure, except with rhythm games instead of puzzles. Simon is a street retailer, his shop a corner on the lower east side in New York, his stock bootleg cassette tapes,the ambience a boombox. With Jason Andrews, Eddie Daniels, Kevin Corrigan, Kimberly Flynn.

rhythm thief

On top of all of the sequels that came out this year, Bayonetta 3 and Alan Wake 2 are on the horizon, as well.īut you know what’s one game that still needs a sequel? Rhythm Thief & the Emperor’s Treasure. Rhythm Thief: Directed by Matthew Harrison. The individual elements work well, and have been fine in other games, so it will be interesting to experience the final product.2021 has been the year of niche games I love getting unexpected sequels, to the point where I haven’t even been able to play them all. Time will tell if a more complete Rhythm Thief experience will smooth over some of its inconsistency. And the Layton storylines are far better. It's similar to Professor Layton, but that franchise's concept allows for that type of transition. Likewise when those mini-games aren't happening, and when Raphael is simply wandering the streets, the game slows down in a odd way. When the music is playing, the game is reasonably lively, but the fact that some of the tasks repeat is a bit concerning. Rhythm Thief isn't due out for a couple months, and it remains to be seen if the core single-player experience can keep a strong pace throughout its entire life. In some ways Rhythm Thief wasn't too impressive until these mini-games started to appear. The timing between the visuals, commands and music really line up well here. On the top screen you'll see Raphael running toward a statue, and either through a color indication or simply recognizing the statue's pose, you press the necessary button. Four poses are displayed on a touch pad, each with its own color. Of all the puzzle concepts so far, Raphael's attempts to evade security by posing behind statues are by far the best. Though there are more than these four concepts, there are mini-games that will repeat these exact ideas. Below are clips from some of the more significant types of interactive elements. Anime-styled cutscenes round out the package, serving as bridges between some of the more significant moments in the game, which include the apparent resurrection of the Emperor Napoleon. You'll want to get back to the music rather than hearing more semi-boring, semi-historical facts. By and large the game has the same laid-back feel of a Layton game, though Level-5's puzzler has a more seamless feel, while Thief's musically-inclined gameplay is slightly more jarring. Between conversations, you'll be able to click around the static scenery with your stylus, searching for collectible coins or sounds that can be redeemed for various non-essential items. The majority of your time is spent wandering the streets of Paris, talking to various residents, learning more about the city, and generally uncovering clues that slowly unfold the game's story. Much of your time in Rhythm Thief is spent between the game's most entertaining and engaging tasks, solving simple brain teasers or hitting buttons to music.







Rhythm thief